We had a hundred and some people become available, who have this great pedigree of working on Tomb Raider. "It's not a case of Crystal Dynamics has taken over or that they're replacing. "They are an equal partner in the development," Booty said, while talking about how partnerships like this could become more commonplace in the future. Tomb Raider studio Crystal Dynamics (and one of the latest acquisitions of Embracer Group) is also helping out on Perfect Dark alongside The Initiative, with Booty describing the partnership as co-development and not outsourcing. It has been less leadership changes and more just the work of building a studio. We were doing a lot of of experimenting with remote and hybrid, how we could attract talent, some of it worked, some of it didn't. You don't have the shared history, you don't have the people that have worked together for five and ten years. "Number two has got to be starting up a new studio. Number two has got to be starting up a new studio," Booty said, explaining how The Initiative has gone through an employee reboot as of late. "I think one of the most difficult things of the last few years has been filing a big game on the scale of a Halo or a Battlefield during the conditions that we had.
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